
Miresh was gone again, this time watching a blacksmith at work with hammer and grindstone, repairing blades and armour. Aralim agreed to play a game of cards with his friends, and he picked up the strategy quickly. It was a betting game that involved an unusual deck of cards. While in Aralim’s homeland, cards consisted of three numbered suits, Hayan assured him that this was a normal arrangement. There were two colours, usually red and grey. Each colour included two of every card—two Rulers, two Masters, two Commoners, two Slaves, as well as optional wild cards. As the deck was rather small by his experience, he found he could quickly count the cards and guess accurately what might be dealt. Unfortunately, everyone who played could too and Naeen quickly outwitted both Hayan and Aralim. Continue reading Aralim 26